Gamejam for developers
Made a three.js game? Publish it in our native catalogue.
Gamejam is a native app of small, handpicked games. Here is what we offer, what we ask in return, and how to send us your game.
How Gamejam works
What you get
- Your game in the Gamejam app on iPhone and iPad today, and on Steam (Mac, Windows, Linux, Steam Deck) and itch.io, credited to you with a link to your profile.
- We make the store page, screenshots and trailer, and post about your game to our audience.
- Stats on how people play your game.
- A share of the revenue once Gamejam starts making money.
- Publishing is free: you pay nothing for porting, hosting or distribution.
- We don’t require exclusivity.
What we need from you
- A playable game built with three.js.
- Controls for every device Gamejam runs on: touch on iPhone and iPad, keyboard and mouse or a gamepad on desktop, and a gamepad on Steam Deck.
- No ads, external payments, third-party trackers or unlicensed assets.
- A launch post on every channel you have (X, LinkedIn, YouTube and others) with a link to Gamejam, a link to Gamejam on your game’s page (itch.io, site or README), and a repost of our post about your game.
How it works
- Send a playable link: a DM to @ShipOnGamejam on X, or email [email protected].
- We play it and reply within 5 days.
- You make the changes we ask for; we test the game on the devices.
- The game goes live and you post the announcement.
Send us your game
FAQ
Who owns the game?
You do. We don’t require exclusivity.
Can I leave?
Yes, at any time: send us an email, and we take the game down within 30 days.
Do you take games with ads or paid content?
Not yet. Games in the catalogue must run without ads or external payment.